When I conceptualized this website, I referred to it as a “blog on gaming and culture.” I’ve written a whole lot on the former and not much else. Today I’ll make an attempt to change that with a topic that I find to be extremely important and worthy of discussion — mental health. I’ll keep it simple, but try to just state my focus up front. I believe that constant electronic device and social media use can add substantially to the depression and anxiety that many of us face daily.
“They sure don’t make ’em like they used to.”
That’s a line we’ve all probably said in reference to a game or series in our lives. Whether it’s a product of our own nostalgia or an actual comment on quality remains to be seen, but there are certain cases where it really does ring true – games that haven’t been replicated since. TimeSplitters is a series that falls into the latter camp. Not only was it bizarre, fresh, and fun — it was a series I hold near and dear to my heart.
Games, games, games. So many games. Too many games? One could say so. I find myself constantly floating somewhere between fun, fatigue, and the finish line. It’s 2018 and not a week goes by without an exciting release! I’ve discussed this briefly before and it’s a sentiment that has run through many of my posts here, so I thought it would be worthwhile to really dig into it.
The tale of No Man’s Sky is, well, a tragic one. Unveiled in 2013 to widespread acclaim based solely on the trailer, it quickly escalated to the top of the PS4’s “most anticipated” list. It appeared to be a game that took elements from the survival genre and expanded them into an enormous, vibrant universe where anything was possible. Exploration looked pure and exciting, boasting hundreds, if not thousands, of intriguing creatures and anomalies at every turn. Unfortunately, come release day 2016, gamers quickly found that its limitless potential was, in fact, quite limited.
When I was a kid, I saved my allowance to get my hands on a pre-owned copy of Star Ocean: The Second Story. I had no clue why it was the “second story,” as I had never seen its predecessor anywhere, but I knew I had to have it. The PSX dream combo of sprites and 3D backgrounds brought to life a unique space-opera-at-the-corner-of-high-fantasy setting that fascinated my young mind. Swirl together the charming anime artwork with a battle system that felt somewhere between Tales and Grandia and I knew I had to have it.
We’re now only weeks away from Square-Enix’s greatly anticipated Octopath Traveler! Announced near the launch of the Nintendo Switch, I’ve been paying close attention to this title. Its aesthetic hearkens back to joyous hours spent with my SNES or PSX! It wears its inspiration on its sleeves and promises a modern twist on a golden age. For those of you that have been keeping up with the blog, it should be no shock that I’m stoked for this one.
There are so many video games. So many! Seriously, so many. In an age of Steam sales and flash sales and indies and AAAs and everything in between, it’s almost impossible to keep up. And if you’re anything like me and have serious issues focusing on one game, you know how difficult this is. I mean, it’s a good problem to have, right? I guess so, but there is simply so much I want to experience that my “currently playing” catalog is 20+ games at any given time. (Don’t judge me!) Let’s not even delve into the backlog.
We’ve taken a few weeks off, but better late than never. It’s Mobile Monday! Today we’ll take a look at what might be my all-time favorite gacha title — Granblue Fantasy.
Nintendo knocked our socks off. Bethesda left us salivating. But what about the rest of E3? What about the bad and the ugly? Today we’ll delve into the parts of the event that left us a little less than satisfied.
While lucky attendees and press reps are still enjoying the many spoils of E3 through the week, the big conferences are over and done. If you read our speculative articles last week, you know that we didn’t exactly hit the mark, but I suppose one out of three ain’t bad. Some developers did a little better for gamers these past few days than others, so let’s get right to it.